Procedural Mesh Blueprint in Unreal 5

Ahoy! I've been tinkering with a blueprint using PCG on a mesh and dynamically swap out meshes in Unreal 5. I'm always looking for ways to streamline my workflow for personal projects and wanted to take a shot at an artist-friendly tool.

Now available on FAB: https://www.fab.com/listings/b8926c19-99e1-4aeb-9722-6ad9b49030b2